![]() ![]() ![]() The Time Eater counters infinite combos with its Time Warp power, which ends your turn and causes it to gain Strength for every 12 cards you play. You Are Nothing: defeat a boss on turn 1.The Transient: Defeat the Transient before it fades away.Perfect: defeat a boss without taking any damage.Neon: Channel 9 Plasma in a single turn.Infinity: play 25 cards in a single turn.The following achievements can be easily completed if you can set up an infinite combo however, there are other ways to complete them: Blue Candle can be used to play and exhaust these indefinitely with no energy cost, and Tungsten Rod negates the HP loss. ![]() Whenever it is exhausted, another copy of it is added to your hand. Necronomicurse can be used in a different kind of infinite combo. If the multi-draw card can draw more than two cards, you can include some additional extra cards in the combo. The discard pile must contain a card, usually an Attack, that allows you to draw the multi-draw card again. This works by playing a multi-draw card with an empty draw pile and fewer than that many cards in the discard pile, which adds two counts to the Sundial. Some infinite combos rely on the Sundial combined with a card that allows you to draw two or more cards. Cards that Exhaust and Power cards may still be used. This is helped by avoiding adding cards to your deck other than core cards in the combo and removing them whenever possible. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy to spend it all at once on a cost X card.Īs most infinite combos work by continually drawing the same cards, the setup requires you to have very few cards in your draw and discard piles. An infinite combo is a setup that allows you to keep playing the same cards forever in a single turn, either spending no Energy or continually regaining the energy used. ![]()
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